Determines how long slaves can remain idle before being terminated - that is the droplet being destroyed.

Times are expressed in minutes, and a value of 0 indicates that idle slaves should never be terminated.

As Jenkins doesn't check the idle status of slaves every minute even if you tell it to (it might skip checks for a few minutes), Jenkins might terminate the slave a few minutes late of what you specify in this field.

Experimental: set to any negative value to destroy the droplet right before you get charged for the next hour. Keeping a droplet running for as long as possible (without gettting charged extra) is supposed to save money, as creating a droplet charges you for 1 hour automatically. Note that DigitalOcean charges for the second hour at 1 hour and 30 minutes, so the first hour is about 1 hour and 29 minutes long.